SPACE CURVES

(To control animations: place the cursor over the graphic, then use 'right click' on a PC or 'control+click' on a MAC to select/deselect 'play' and 'loop'.)

       A Space Curve is precisely that - a curve in 3-space. Following the same idea as in the case of curves given parametrically in the plane, such a curve is usually thought of as a function $t \to (x(t),\, y(t), \, z(t))$ where $x(t),\, y(t),$ and $z(t)$ are functions of the parameter $t$ or whatever parameter is used. Now that we've got used to vectors, we shall write this as a vector function

r$(t) \, = \big\langle\, x(t), \,y(t),\, z(t) \,\big\rangle =  \, x(t)\,$i$\,+\,y(t)\,$j$\,+\,z(t)\,$k

    When $t$ is time, the graph of r could be the path of something travelling in 3-space like a car on the ShockWave  roller-coaster at Six Flags or even someone climbing a spiral staircase as in one of the banners for Quest; on the other hand, if r$(t)$ simply represents static position, then the graph could arise as an intersection of surfaces, for instance. Typical examples of these are



Recognize the building? They show the ways a space curve can viewed: as a free-standing curve in 3-space, as a curve on a surface, and as the intersection of two surfaces.

    From a multi-variable calculus point of view, a very important example is the vector function determined by a cross-section of the graph of $z = f(x,\,y)$ with a plane, say $y = Y$. Since the graph of $f$ consists of all points $(x,\, y,\, f(x,\,y))$ in 3-space as $x,\, y$ vary, the intersection of this graph with $y = Y$ consists of all points $(x,\,Y,\, f(x,\,Y)$, meaning that we've fixed $y$ at $y = Y$ and only let $x$ vary. So the cross-section can now be thought of as the graph of the vector function

r$(x)\, = \big\langle\,x,\,Y,\, f(x,\,Y)\,\big\rangle$

of $x$ alone.

As an example, consider first a cubic function of two variables:

$z = f(x,\,y) = 3x - x^3 - y^2.$

Because the function contains an $x^3$ term, it's graph certainly won't be a quadric surface; in fact, we haven't met it before. So how did we decide that the surface to the right is it's graph? Well, we could have tried taking slices as was done with quadric surfaces! Instead, a computer drawing program was used to create it. It's interesting to note that the program puts on a surface mesh - basically, curves on the surface - to provide greater spatial understanding. Soon we'll use contour maps to help with the calculus for the same reason. But let's draw our own curves on the surface as graphs of particular vector functions. For instance, is it clear where there is a cubic graph on the surface?

    Here's one cubic graph obtained from a vector function. The surface mesh and axes have been removed for clarity.

    If a cross-section is taken with the plane $y = 0$, then the intersection of the graph of $f$ and this plane is the set of all points

 $(x,\, 0,\, f(x,\,0))  =  (x,\, 0,\, 3x - x^3)$

as $x$ varies. Thus the corresponding vector function is

r$(x)\, = \big\langle\,x,\,0,\, 3x - x^3\,\big\rangle.$ 
 
It's graph is a cubic passing through the origin, decreasing when $ x \to -1$ from the left and decreasing again when $ x \to \infty$ as shown in the animation to the right.  (Clicking doesn't control this animation.)

    Suppose now that we take the cross-section with the plane $x = 0$. What would be the corresponding vector function? Is it clear that it's graph would be a parabola opening downwards on the surface? 


         An example of a space curve that will occur several times is

r$(t)\, = \big\langle\,\cos t,\,\sin t,\, \cos 2t\,\big\rangle.$

On a stand-alone
basis showing only axes its graph is



which gives some idea of its properties. What would probably help much more help would be to see how this space curve sits on a particular surface, say the graph of $g(x, \, y,\, z) = 0$. Can you imagine what such a surface might be - a saddle, perhaps? Recall the trig indentities

$ \cos^2 \theta + \sin^2 \theta  = 1$,  

  $ \cos 2 \theta  =  \cos^2 \theta - \sin^2 \theta  =  2\cos^2 \theta -1  =  1 - 2\sin^2 \theta,$


and set


r$(t)\, = \big\langle\,x(t),\,y(t),\, z(t)\,\big\rangle$,        $x(t) = \cos t,   y(t) = \sin t,    z(t) = \cos 2t.$

Then the space curve will lie on the graph of $g(x, \, y,\, z) = 0$ when each point $(x(t), \, y(t),\, z(t)$ lies on the graph of $g = 0$. This occurs when $g (x(t),\,y(t),\,z(t) ) = 0$, which in familiar notation can be written as the composition $g($r$(t)) = 0$. Ah, now I see, the trig identities tell us that

$x(t) + y(t)^2  = 1,       z(t) = x(t)^2 - y(t)^2,       z(t) = 2x(t)^2 - 1,        z(t) = 1 -  2 y(t)^2,$

so that the space curve must lie on each of the graphs of the quadratic relations

$x^2 + y^2 = 1,           z = x^2 - y^2,           z = 2x^2 - 1,          z = 1 - 2y^2.$

 Put all of these together and we get:


or if you prefer to see the space curve simply as the intersection of just two of them: